
I know that in other venues Storytellers typically have to approve things to ensure fair play.Ĭreating your own spells is not entirely impossiable in an MMO but it requires that the whole system of powers would be very versatile and complex I have never played mage but I am curious is it more common to make your own Spells or to use the ready ones? There's also the Technocracy, who specialize in lasers and robots, the Nephandi, who want to destroy the universe, and the Marauders, who have gone insane. If then ten Arcana system is used, I assume they would use Death, and get the "dour depressed wannabe necromancers" hat. Specialize in the use of whatever they want. Specialize in the use of Prime.Ĭult of Ecstacy - hedonistic ravers. Specialize in the use of Entropy/Fate.Ĭelestial Chorus - fundamentalist Christians. Specialize in the use of Mind.Įuthanatos - serial killers. Specialize in the use of Matter.Īkashic Brotherhood - Kung-Fu fighters. Specialize in the use of Correspondence/Space. Specialize in the use of Life.ĭreamspeakers - Magical Native Americans/Negros. Verbena - Wiccans like in Buffy and Charmed.

Each is a one-note joke that determines a mage's outlook and personality. Since the MMO is oWoD based, I assume we will see the nine (ten) traditions. In Awakening, every mage has a "path" that determines which Arcana they are most gifted at learning. In Ascension, every character has an "avatar essence" that generally has no impact on them.


In Ascension, the power of a spell relied on how many dice you rolled, while in Awakening spells are generally balanced against other splat's powers, but more versatile, although non-mages are capable of things that mages are not and never can be able to do. Awakening magic is also structured better: each arcana has a list of spells that can be cast with that arcana, along with rules for designing your own custom spells. In Awakening, a single arcana is capable of many different effects within the purview of that arcana. They're also more powerful: in Ascension, what you could do with a given sphere was generally very limited, and nearly all spells required the use of several different spheres. Magic rules in Awakening are generally cleaner compared to those of Ascension. Ascension-specific spheres are Correspondence and Entropy, and Awakening-specific spheres are Space, Death, and Fate. Arcana/Spheres refer to a specific "school" of magic, defined as Forces, Prime, Spirit, Life, Mind, Matter, and Time. Since everyone seems to assume mages are uber-powerful, I'm going to explain the magic system in Mage: The Awakening.
